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Reversi lessons

Read in order (Basics → Intermediate → Advanced) and try each puzzle yourself with Try it.

Basics

Steps 1–3

Flipping rules, the value of corners, and the risky X- and C-squares.

  1. 1. Flipping Practice

    2 puzzles

    In Reversi, when you trap your opponent's discs between two of your own, they flip to y...

  2. 2. Taking Corners

    2 puzzles

    A disc in one of the four corners can't be trapped from any direction, so it can never ...

  3. 3. Watch Out for X- and C-Squares

    2 puzzles

    The square diagonally next to a corner is the X-square, and the edge squares right besi...

Intermediate

Steps 4–6

Quiet moves, limiting your opponent's moves, and stable discs. Midgame play that cares about mobility more than disc count.

  1. 4. Quiet Moves

    2 puzzles

    Discs that touch an empty square are called frontier discs. Your opponent needs to trap...

  2. 5. Limiting Your Opponent's Moves

    2 puzzles

    The side with more available moves has the advantage (mobility). When your opponent is ...

  3. 6. Growing Stable Discs

    2 puzzles

    Discs connected without gaps from a corner along the edges can never be flipped again (...

Advanced

Steps 7–9

Parity, passes, and endgame calculation. Read the endgame all the way through.

  1. 7. Parity: Getting the Last Move

    2 puzzles

    Late in the game, when the empty squares split into separate regions, whoever plays las...

  2. 8. Forcing a Pass

    2 puzzles

    If your opponent has no legal moves, they pass and you get to play again. Forcing a pas...

  3. 9. Endgame Calculation

    2 puzzles

    With ten or fewer empty squares, you can calculate all the way to the end. Keep corners...